1、胡牌处理

This commit is contained in:
贝密游戏
2018-01-02 18:36:30 +08:00
parent 3010a333b7
commit 51fd0cd5cc

View File

@@ -308,8 +308,8 @@ public class MaJiangBoard extends Board implements java.io.Serializable{
* 牌出完了就算赢了
*/
PlayUserClient nextPlayUserClient = ActionTaskUtils.getPlayUserClient(gameRoom.getId(), player.getPlayuser(), orgi) ;
if(BMDataContext.PlayerTypeEnum.NORMAL.toString().equals(nextPlayUserClient.getPlayertype())){
GameUtils.getGame(gameRoom.getPlayway() , orgi).change(gameRoom , BeiMiGameEvent.PLAYCARDS.toString() , 8); //应该从 游戏后台配置参数中获取
if(BMDataContext.PlayerTypeEnum.NORMAL.toString().equals(nextPlayUserClient.getPlayertype()) && !player.isHu()){
GameUtils.getGame(gameRoom.getPlayway() , orgi).change(gameRoom , BeiMiGameEvent.PLAYCARDS.toString() , 8); //应该从 游戏后台配置参数中获取 , 当前玩家未胡牌或听牌(听牌以后也不允许换牌)
}else{
GameUtils.getGame(gameRoom.getPlayway() , orgi).change(gameRoom , BeiMiGameEvent.PLAYCARDS.toString() , 1); //应该从游戏后台配置参数中获取
}