130 lines
4.2 KiB
JavaScript
130 lines
4.2 KiB
JavaScript
var beiMiCommon = require("BeiMiCommon");
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cc.Class({
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extends: beiMiCommon,
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properties: {
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// foo: {
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// default: null, // The default value will be used only when the component attaching
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// to a node for the first time
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// url: cc.Texture2D, // optional, default is typeof default
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// serializable: true, // optional, default is true
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// visible: true, // optional, default is true
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// displayName: 'Foo', // optional
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// readonly: false, // optional, default is false
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// },
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// ...
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atlas: {
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default: null,
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type: cc.SpriteAtlas
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},
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memo:{
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default:null ,
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type : cc.Label
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},
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optionsnode:{
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default:null ,
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type : cc.Node
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},
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roomtitle:{
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default:null ,
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type : cc.Node
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},
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optiongroup:{
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default:null ,
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type : cc.Prefab
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},
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optiongroupitem:{
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default:null ,
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type : cc.Prefab
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},
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memonode:{
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default:null ,
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type : cc.Node
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},
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createroom:{
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default:null ,
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type : cc.Node
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},
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freeopt:{
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default:null ,
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type : cc.Node
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}
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},
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// use this for initialization
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onLoad: function () {
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let self = this ;
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this.group = new Array();
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this.node.on('createroom', function (event) {
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/**
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* 把参数 汇总一下, 然后转JSON以后序列化成字符串,发送 创建房间的请求
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*/
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var extparams = {} ;
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let values = new Array();
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for(var inx=0 ; inx<self.group.length ; inx++){
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let groupitem = self.group[inx] ;
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let value = "" ;
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for(var j=0 ; j<groupitem.groupoptions.length ; j++){
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let option = groupitem.groupoptions[j] ;
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if(option.checked == true){
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if(value != ""){
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value = value + "," ;
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}
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value = value + option.item.value ;
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}
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}
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extparams[groupitem.data.code] = value ;
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}
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/**
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* 藏到全局变量里去,进入场景后使用,然后把这个参数置空
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* @type {{}}
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*/
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extparams.gametype = self.data.code ;
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extparams.playway = self.data.id;
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extparams.gamemodel = "room" ;
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/**
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* 发送创建房间开始游戏的请求
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*/
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event.stopPropagation() ;
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self.preload(extparams , self) ;
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});
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},
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init:function(playway){
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this.data = playway ;
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if(this.memo != null && playway.memo!=null && playway.memo!=""){
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this.memonode.active = true ;
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this.memo.string = playway.memo ;
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}else if(this.memonode!=null){
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this.memonode.active = false ;
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}
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if(playway.free == true){
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this.freeopt.active = true;
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this.createroom.active = false ;
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}else{
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this.freeopt.active = false;
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this.createroom.active = true ;
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}
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if(playway.roomtitle!=null && playway.roomtitle!=""){
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let frame = this.atlas.getSpriteFrame(playway.roomtitle);
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if(frame!=null){
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this.roomtitle.getComponent(cc.Sprite).spriteFrame = frame ;
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}
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}
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if(this.optiongroup!=null && playway.groups!=null){
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for(var inx = 0 ; inx < playway.groups.length ; inx++){
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let group = cc.instantiate(this.optiongroup) ;
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let playWayGroup = group.getComponent("PlaywayGroup") ;
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playWayGroup.init(playway.groups[inx] , this.optiongroupitem , playway.items) ;
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this.group.push(playWayGroup);
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group.parent = this.optionsnode ;
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}
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}
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}
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// called every frame, uncomment this function to activate update callback
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// update: function (dt) {
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// },
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});
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