99 lines
3.0 KiB
JavaScript
99 lines
3.0 KiB
JavaScript
var beiMiCommon = require("BeiMiCommon");
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cc.Class({
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extends: beiMiCommon,
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properties: {
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// foo: {
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// // ATTRIBUTES:
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// default: null, // The default value will be used only when the component attaching
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// // to a node for the first time
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// type: cc.SpriteFrame, // optional, default is typeof default
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// serializable: true, // optional, default is true
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// },
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// bar: {
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// get () {
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// return this._bar;
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// },
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// set (value) {
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// this._bar = value;
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// }
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// },
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numdata: {
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default:null,
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type:cc.Node
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}
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},
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// LIFE-CYCLE CALLBACKS:
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onLoad : function () {
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this.roomid = new Array() ;
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},
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onClick:function(event,data){
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if(this.roomid.length < 6){
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this.roomid.push(data);
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this.disRoomId();
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}
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if(this.roomid.length == 6){
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this.closeOpenWin();
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/**
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* 查询服务端的房间号码 , 然后通过房间号码找到对应的房间游戏类型,玩法等信息
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*/
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if(this.ready()){
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let socket = this.socket();
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/**
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* 发送 room请求
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*/
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var param = {
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token:cc.beimi.authorization,
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roomid:this.roomid.join(""),
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orgi:cc.beimi.user.orgi,
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userid:cc.beimi.user.id
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} ;
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socket.emit("searchroom" , JSON.stringify(param));
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this.registercallback(this.roomCallBack);
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}
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this.loadding();
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}
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},
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roomCallBack:function(result , self){
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var data = self.parse(result) ;
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if(data.result == "ok"){
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var extparams = {
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gametype : data.code ,
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playway : data.id ,
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gamemodel : "room"
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} ;
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/**
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* 发送创建房间开始游戏的请求
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*/
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self.preload(extparams , self) ;
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}else if(data.result == "notexist"){
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self.alert("房间号不存在。");
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}else if(data.result == "full"){
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self.alert("房间已满员。");
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}
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},
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onDeleteClick:function(){
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this.roomid.splice(this.roomid.length-1 , this.roomid.length) ;
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this.disRoomId();
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},
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onCleanClick:function(){
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this.roomid.splice(0 , this.roomid.length) ;
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this.disRoomId();
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},
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disRoomId:function(){
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let children = this.numdata.children ;
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for(var inx = 0 ; inx < 6 ; inx ++){
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if(inx < this.roomid.length){
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children[inx].children[0].getComponent(cc.Label).string = this.roomid[inx] ;
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}else{
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children[inx].children[0].getComponent(cc.Label).string = "" ;
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}
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}
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}
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// update (dt) {},
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});
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