更新图标库

修复已知bug
This commit is contained in:
jaylen
2022-06-06 13:10:28 +08:00
parent 81579ccee5
commit 1e087b5ac3
226 changed files with 51832 additions and 46044 deletions

View File

@@ -1,149 +1,149 @@
<template>
<view class="template-particle">
<!-- 顶部自定义导航 -->
<tn-nav-bar fixed alpha customBack>
<view slot="back" class='tn-custom-nav-bar__back'
@click="goBack">
<text class='icon tn-icon-left'></text>
<text class='icon tn-icon-home-capsule-fill'></text>
</view>
</tn-nav-bar>
<canvas canvas-id="star_canvas" class="mycanvas" :style="'width:' + screenWidth + 'px;height:' + screenHeight + 'px;'"></canvas>
</view>
</template>
<script>
import template_page_mixin from '@/libs/mixin/template_page_mixin.js'
const Point = class {
constructor(x, y) {
this.x = x
this.y = y
this.r = 1 + Math.random() * 2
this.sx = Math.random() * 2 - 1
this.sy = Math.random() * 2 - 1
}
draw(ctx) {
ctx.beginPath()
ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI)
ctx.closePath()
ctx.fillStyle = '#fff'
ctx.fill()
}
move(w, h) {
this.x += this.sx
this.y += this.sy
if (this.x > w || this.x < 0) this.sx = -this.sx
if (this.y > h || this.y < 0) this.sy = -this.sy
}
drawLine(ctx, p) {
const dx = this.x - p.x
const dy = this.y - p.y
const d = Math.sqrt(dx * dx + dy * dy)
if (d < 100) {
var alpha = (100 - d) / 300 * 1
ctx.beginPath()
ctx.moveTo(this.x, this.y)
ctx.lineTo(p.x, p.y)
ctx.closePath()
ctx.strokeStyle = 'rgba(255, 255, 255, ' + alpha + ')'
ctx.strokeWidth = 1
ctx.stroke()
}
}
}
const sysinfo = uni.getSystemInfoSync()
const w = 400
const h = 1000
export default {
name: 'TemplateParticle',
mixins: [template_page_mixin],
data(){
return {
ctx: null,
screenWidth: sysinfo.screenWidth,
screenHeight: sysinfo.screenHeight,
timer: null,
points: []
}
},
onLoad(options) {
this.from = options.from || ''
for (let i = 0; i < 80; i++) {
this.points.push(new Point(Math.random() * w, Math.random() * h))
}
this.ctx = uni.createCanvasContext('star_canvas')
// console.log(points)
this.gameloop() //进行
// this.ctx.setFillStyle('red')
// this.ctx.fillRect(200, 300, 50, 50)
// this.ctx.draw()
},
onUnload() {
clearTimeout(this.timer)
},
methods: {
/**粒子进行*/
gameloop() {
this.timer = setTimeout(this.gameloop, 100);
// console.log('gameloop')
this.paint();
},
/**清空画布*/
paint() {
this.ctx.clearRect(0, 0, w, h)
for (var i = 0; i < this.points.length; i++) {
this.points[i].move(w, h)
this.points[i].draw(this.ctx)
for (var j = i + 1; j < this.points.length; j++) {
this.points[i].drawLine(this.ctx, this.points[j])
}
}
this.ctx.draw();
}
}
}
</script>
<style lang="scss" scoped>
@import '@/static/css/templatePage/custom_nav_bar.scss';
.template-particle {
background: -webkit-gradient(linear, left top, right top, from(#892FE8), to(#3D7EFF));
background: linear-gradient(90deg, #892FE8, #3D7EFF);
min-height: 100vh
}
.template-particle:before {
content: "";
position: absolute;
top: 0;
left: 0;
bottom: 0;
right: 0;
-webkit-mask-image: -webkit-gradient(linear, left top, left bottom, from(transparent), to(black));
-webkit-mask-image: linear-gradient(to bottom, transparent, black);
mask-image: -webkit-gradient(linear, left top, left bottom, from(transparent), to(black));
mask-image: linear-gradient(to bottom, transparent, black);
background: -webkit-gradient(linear, left top, right top, from(#E72F8C), to(#892FE8));
background: linear-gradient(90deg, #E72F8C, #892FE8);
}
.mycanvas {
background-size: cover;
width: 100vw;
height: 100vh;
justify-content: center;
flex-direction: column;
color: #fff;
}
</style>
<template>
<view class="template-particle">
<!-- 顶部自定义导航 -->
<tn-nav-bar fixed alpha customBack>
<view slot="back" class='tn-custom-nav-bar__back'
@click="goBack">
<text class='icon tn-icon-left'></text>
<text class='icon tn-icon-home-capsule-fill'></text>
</view>
</tn-nav-bar>
<canvas canvas-id="star_canvas" class="mycanvas" :style="'width:' + screenWidth + 'px;height:' + screenHeight + 'px;'"></canvas>
</view>
</template>
<script>
import template_page_mixin from '@/libs/mixin/template_page_mixin.js'
const Point = class {
constructor(x, y) {
this.x = x
this.y = y
this.r = 1 + Math.random() * 2
this.sx = Math.random() * 2 - 1
this.sy = Math.random() * 2 - 1
}
draw(ctx) {
ctx.beginPath()
ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI)
ctx.closePath()
ctx.fillStyle = '#fff'
ctx.fill()
}
move(w, h) {
this.x += this.sx
this.y += this.sy
if (this.x > w || this.x < 0) this.sx = -this.sx
if (this.y > h || this.y < 0) this.sy = -this.sy
}
drawLine(ctx, p) {
const dx = this.x - p.x
const dy = this.y - p.y
const d = Math.sqrt(dx * dx + dy * dy)
if (d < 100) {
var alpha = (100 - d) / 300 * 1
ctx.beginPath()
ctx.moveTo(this.x, this.y)
ctx.lineTo(p.x, p.y)
ctx.closePath()
ctx.strokeStyle = 'rgba(255, 255, 255, ' + alpha + ')'
ctx.strokeWidth = 1
ctx.stroke()
}
}
}
const sysinfo = uni.getSystemInfoSync()
const w = 400
const h = 1000
export default {
name: 'TemplateParticle',
mixins: [template_page_mixin],
data(){
return {
ctx: null,
screenWidth: sysinfo.screenWidth,
screenHeight: sysinfo.screenHeight,
timer: null,
points: []
}
},
onLoad(options) {
this.from = options.from || ''
for (let i = 0; i < 80; i++) {
this.points.push(new Point(Math.random() * w, Math.random() * h))
}
this.ctx = uni.createCanvasContext('star_canvas')
// console.log(points)
this.gameloop() //进行
// this.ctx.setFillStyle('red')
// this.ctx.fillRect(200, 300, 50, 50)
// this.ctx.draw()
},
onUnload() {
clearTimeout(this.timer)
},
methods: {
/**粒子进行*/
gameloop() {
this.timer = setTimeout(this.gameloop, 100);
// console.log('gameloop')
this.paint();
},
/**清空画布*/
paint() {
this.ctx.clearRect(0, 0, w, h)
for (var i = 0; i < this.points.length; i++) {
this.points[i].move(w, h)
this.points[i].draw(this.ctx)
for (var j = i + 1; j < this.points.length; j++) {
this.points[i].drawLine(this.ctx, this.points[j])
}
}
this.ctx.draw();
}
}
}
</script>
<style lang="scss" scoped>
@import '@/static/css/templatePage/custom_nav_bar.scss';
.template-particle {
background: -webkit-gradient(linear, left top, right top, from(#892FE8), to(#3D7EFF));
background: linear-gradient(90deg, #892FE8, #3D7EFF);
min-height: 100vh
}
.template-particle:before {
content: "";
position: absolute;
top: 0;
left: 0;
bottom: 0;
right: 0;
-webkit-mask-image: -webkit-gradient(linear, left top, left bottom, from(transparent), to(black));
-webkit-mask-image: linear-gradient(to bottom, transparent, black);
mask-image: -webkit-gradient(linear, left top, left bottom, from(transparent), to(black));
mask-image: linear-gradient(to bottom, transparent, black);
background: -webkit-gradient(linear, left top, right top, from(#E72F8C), to(#892FE8));
background: linear-gradient(90deg, #E72F8C, #892FE8);
}
.mycanvas {
background-size: cover;
width: 100vw;
height: 100vh;
justify-content: center;
flex-direction: column;
color: #fff;
}
</style>