157 lines
4.7 KiB
JavaScript
157 lines
4.7 KiB
JavaScript
var beiMiCommon = require("BeiMiCommon");
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cc.Class({
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extends: beiMiCommon,
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properties: {
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// foo: {
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// default: null, // The default value will be used only when the component attaching
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// to a node for the first time
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// url: cc.Texture2D, // optional, default is typeof default
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// serializable: true, // optional, default is true
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// visible: true, // optional, default is true
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// displayName: 'Foo', // optional
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// readonly: false, // optional, default is false
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// },
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// ...
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card : cc.Integer,
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initcard : {
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default: null,
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type: cc.Node
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},
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normal: {
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default: null,
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type: cc.Node
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},
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lefttop: {
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default: null,
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type: cc.Node
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},
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leftcolor: {
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default: null,
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type: cc.Node
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},
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rightbottom: {
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default: null,
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type: cc.Node
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},
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rightcolor: {
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default: null,
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type: cc.Node
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},
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kingbg:{
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default: null,
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type: cc.Node
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},
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king: {
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default: null,
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type: cc.Node
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},
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atlas: {
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default: null,
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type: cc.SpriteAtlas
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}
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},
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proxy:function(data){
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this.game = data ;
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},
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// use this for initialization
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onLoad: function () {
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this.initcard.active = true ;
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this.normal.active = false;
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this.selected = false ;
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this.kingbg.active = false ;
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},
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setCard:function(card){
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this.card = card ;
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this.normal.y = 0;
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this.normal.active = false;
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this.kingbg.y = 0 ;
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this.kingbg.active = false ;
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},
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unselected:function(){
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if(this.selected){
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if(this.card >= 52){
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this.kingbg.y = 0;
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}else{
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this.normal.y = 0;
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}
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}
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this.selected = false ;
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},
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doselect:function(){
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if(this.selected == false){
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if(this.card >= 52) {
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this.kingbg.y = this.kingbg.y + 30;
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}else{
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this.normal.y = this.normal.y + 30;
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}
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this.selected = true ;
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}else{
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this.unselected();
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}
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},
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order:function(){
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let self = this ;
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var frame , cardframe ;
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if(self.card < 52){
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var cardvalue = self.card+1 ;
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if(cardvalue % 4 == 0){
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frame = this.atlas.getSpriteFrame('方片');
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}else if(cardvalue % 4 == 1){
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frame = this.atlas.getSpriteFrame('黑桃');
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}else if(cardvalue % 4 == 2){
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frame = this.atlas.getSpriteFrame('红心');
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}else if(cardvalue % 4 == 3){
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frame = this.atlas.getSpriteFrame('梅花');
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}
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var src = (self.card - self.card % 4 ) / 4 + 1 + 2;
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if(src == 14){
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src = 1 ;
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}else if(src == 15){
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src = 2 ;
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}
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if(self.card % 2 == 0){
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cardframe = this.atlas.getSpriteFrame(src);
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}else{
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cardframe = this.atlas.getSpriteFrame('r'+src);
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}
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this.leftcolor.getComponent(cc.Sprite).spriteFrame = frame;
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this.lefttop.getComponent(cc.Sprite).spriteFrame = cardframe;
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this.rightcolor.getComponent(cc.Sprite).spriteFrame = frame;
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this.rightbottom.getComponent(cc.Sprite).spriteFrame = cardframe;
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this.initcard.active = false ;
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this.normal.active = true ;
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this.kingbg.active = false ;
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this.normal.y = 0 ;
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}else if(self.card == 52){
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frame = this.atlas.getSpriteFrame('小王_大');
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this.king.getComponent(cc.Sprite).spriteFrame = frame;
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this.initcard.active = false ;
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this.normal.active = false;
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this.kingbg.active = true ;
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this.kingbg.y = 0 ;
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}else if(self.card == 53){
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frame = this.atlas.getSpriteFrame('大王_大');
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this.king.getComponent(cc.Sprite).spriteFrame = frame;
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this.initcard.active = false ;
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this.normal.active = false;
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this.kingbg.active = true ;
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this.kingbg.y = 0 ;
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}
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},
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reset:function(){
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this.normal.y = 0;
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this.kingbg.y = 0;
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this.normal.active = false;
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this.kingbg.active = false;
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}
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// called every frame, uncomment this function to activate update callback
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// update: function (dt) {
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// },
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});
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