426 lines
13 KiB
JavaScript
426 lines
13 KiB
JavaScript
var beiMiCommon = require("BeiMiCommon");
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cc.Class({
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extends: beiMiCommon,
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properties: {
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// foo: {
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// default: null, // The default value will be used only when the component attaching
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// to a node for the first time
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// url: cc.Texture2D, // optional, default is typeof default
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// serializable: true, // optional, default is true
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// visible: true, // optional, default is true
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// displayName: 'Foo', // optional
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// readonly: false, // optional, default is false
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// },
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// ...
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goldcoins: {
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default: null,
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type: cc.Label
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},
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cards: {
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default: null,
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type: cc.Label
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},
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player: {
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default: null,
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type: cc.Prefab
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},
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poker: {
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default: null,
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type: cc.Prefab
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},
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poker_min: {
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default: null,
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type: cc.Prefab
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},
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myself: {
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default: null,
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type: cc.Prefab
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},
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atlas: {
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default: null,
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type: cc.SpriteAtlas
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},
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catchbtn: {
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default: null,
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type: cc.Node
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},
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timer: {
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default: null,
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type: cc.Node
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},
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timer_num:{
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default: null,
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type: cc.Label
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},
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lastcards:{
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default: null,
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type: cc.Node
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},
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playbtn:{
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default: null,
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type: cc.Node
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},
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notallow:{
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default: null,
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type: cc.Node
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},
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operesult:{
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default: null,
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type: cc.Node
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},
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donottake:{
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default: null,
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type: cc.Node
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},
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cardtipmsg:{
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default: null,
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type: cc.Node
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}
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},
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// use this for initialization
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onLoad: function () {
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let self = this ;
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if(this.timer){
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this.timer.active = false ;
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}
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if(this.catchbtn){
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this.catchbtn.active = false ;
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}
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if(this.playbtn){
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this.playbtn.active = false ;
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}
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if(this.notallow){
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this.notallow.active = false ;
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}
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if(this.operesult){
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this.operesult.active = false ;
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}
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if(this.cardtipmsg){
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this.cardtipmsg.active = false ;
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}
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this.playerspool = new cc.NodePool();
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this.myselfpool = new cc.NodePool();
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this.pokerpool = new cc.NodePool(); //背面
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this.minpokerpool = new cc.NodePool(); //背面
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this.selectedcards = new Array(); //存放当前玩家 选中 的牌
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this.cardslist = new Array();
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for(i=0 ; i<2 ; i++){
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this.playerspool.put(cc.instantiate(this.player)); // 创建节点
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}
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for(i =0 ; i<25 ; i++){
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this.pokerpool.put(cc.instantiate(this.poker)); //牌-背面
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}
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for(i =0 ; i<60 ; i++){
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this.minpokerpool.put(cc.instantiate(this.poker_min)); //牌-背面
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}
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this.myselfpool.put(cc.instantiate(this.myself));
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if(this.ready()){
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this.pva_format(cc.beimi.user.goldcoins , cc.beimi.user.cards , cc.beimi.user.diamonds , self);
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this.pvalistener(self , function (context) {
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context.pva_format(cc.beimi.user.goldcoins , cc.beimi.user.cards , cc.beimi.user.diamonds , context) ;
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});
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}
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if(this.myselfpool.size() > 0 && cc.beimi != null){
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this.playermysql = this.myselfpool.get();
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this.playermysql.parent = this.root() ;
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this.playermysql.setPosition(-520,-180);
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var render = this.playermysql.getComponent("PlayerRender") ;
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render.initplayer(cc.beimi.user);
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}
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},
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pva_format:function(coins, cards , diamonds , object){
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if(coins > 9999){
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var num = coins / 10000 ;
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object.goldcoins.string = num.toFixed(2) + '万';
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}else{
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object.goldcoins.string = coins;
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}
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object.cards.string = cards + "张" ;
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},
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catchtimer:function(times){
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if(this.playbtn){
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this.playbtn.active = false ;
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}
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if(this.timer){
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this.timer.active = true ;
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}
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if(this.catchbtn){
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this.catchbtn.active = true ;
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}
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if(this.operesult){
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this.operesult.active = false ;
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}
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let self = this ;
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var gameTimer = require("GameTimer");
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this.beimitimer = new gameTimer();
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this.timesrc = this.beimitimer.runtimer(this , this.timer , this.atlas , this.timer_num , this.timer_num , times);
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},
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catchresult:function(data){
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if(this.timer){
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this.timer.active = false ;
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}
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if(this.catchbtn){
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this.catchbtn.active = false ;
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}
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if(this.playbtn){
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this.playbtn.active = false ;
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}
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if(this.timesrc){
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this.beimitimer.stoptimer(this , this.timer , this.timesrc);
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}
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this.doOperatorResult("catch" , data.docatch , false) ;
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},
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hideresult:function(){
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if(this.operesult){
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this.operesult.active = false ;
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}
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},
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lasthands:function(self, game,data){ //设置地主
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this.setDizhuFlag(data) ;
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if(this.operesult){
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this.operesult.active = false ;
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}
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},
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setDizhuFlag:function(data){
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var render = this.playermysql.getComponent("PlayerRender") ;
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render.setDizhuFlag(data);
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},
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lasttakecards:function(game , self , cardsnum ,lastcards , data){
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if(this.result){
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this.result.active = false ;
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}
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if(this.playbtn){
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this.playbtn.active = false ;
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}
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if(this.catchbtn){
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this.catchbtn.active = false;
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}
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if(this.jsq){
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this.jsq.active = false ;
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}
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if(this.lastcards){
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this.lastcards.active = true ;
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}
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if(this.timesrc){
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this.beimitimer.stoptimer(this , this.timer , this.timesrc);
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}
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for(var i=0 ; i<this.cardslist.length ; i++){
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this.pokerpool.put(this.cardslist[i]) ;//回收回去
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}
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this.cardslist.splice(0,this.cardslist.length) ;//删除数组里的所有内容
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if (data.donot == false) { //选择出牌或默认出牌
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for(var i=0 ; i<lastcards.length ; i++){
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this.playcards(self , i , lastcards[i] , lastcards) ;
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}
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this.layout(this.lastcards , function(fir , sec){
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return fir.zIndex - sec.zIndex ;
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});
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}else{
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this.doOperatorResult("lasttakecards" , true , data.sameside) ;
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}
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},
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cardtips:function(self , card , tipcards){
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var cacheCard ;
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for(var inx = 0 ; inx<self.pokercards.length ; inx++){
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let pc = self.pokercards[inx] ;
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if(pc.getComponent("BeiMiCard").card == card){
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cacheCard = pc ; break ;
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}
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}
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if(cacheCard != null){
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cacheCard.getComponent("BeiMiCard").doselect();
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}
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},
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cardtipsfornot:function(self , game){
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game.cardtipmsg.active = true ;
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setTimeout(function(){
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game.cardtipmsg.active = false ;
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} , 1000);
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game.unselected(self , game) ;
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},
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unselected:function( self , game){
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for(var inx = 0 ; inx<self.pokercards.length ; inx++){
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let pc = self.pokercards[inx] ;
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pc.getComponent("BeiMiCard").unselected();
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}
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},
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playcards:function(self , index , card , lastcards){
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var cacheCard ;
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for(var inx = 0 ; inx<self.pokercards.length ; inx++){
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let pc = self.pokercards[inx] ;
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if(pc.card == card){
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cacheCard = pc ; break ;
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}
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}
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if(cacheCard != null){
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cacheCard.getComponent("BeiMiCard").unselected();
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cacheCard.x = index * 30 - 30 ;
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cacheCard.y = 0;
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var zIndex = this.countcard(card , lastcards) ;
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cacheCard.zIndex = 4 - zIndex ;
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// cacheCard.zIndex = zIndex;
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cacheCard.setScale(0.5,0.5);
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cacheCard.parent = this.lastcards ;
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this.cardslist.push(cacheCard) ;
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}
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},
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/**
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* 按照张数最大的牌排序
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* @param card
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* @param lastcards
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* @returns {number}
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*/
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countcard:function(card , lastcards){
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let value = parseInt(card / 4);
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let count = 0 ;
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for(var i = 0 ;i<lastcards.length ; i++){
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let temp = parseInt(lastcards[i] / 4) ;
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if(value == temp){
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count = count + 1 ;
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}
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}
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return count ;
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},
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/**
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*
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* @param game
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* @param times
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* @param automic 不允许 不出
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*/
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playtimer:function(game , times , automic){
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if(this.timer){
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this.timer.active = true ;
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}
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if(this.playbtn){
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this.playbtn.active = true ;
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}
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if(this.catchbtn){
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this.catchbtn.active = false;
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}
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if(this.lastcards){
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this.lastcards.active = false ;
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}
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if(this.operesult){
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this.operesult.active = false ;
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}
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if(automic == true){
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this.donottake.active = false ;
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}else{
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this.donottake.active = true ;
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}
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for(var i=0 ; i<this.cardslist.length ; i++){
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game.pokerpool.put(this.cardslist[i]) ;//回收回去
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}
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let self = this ;
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var gameTimer = require("GameTimer");
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this.beimitimer = new gameTimer();
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this.timesrc = this.beimitimer.runtimer(this , this.timer , this.atlas , this.timer_num , this.timer_num , times);
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},
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doOperatorResult:function(oper , resvalue , sameside){
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this.operesult.active = true ;
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if(oper == "catch"){
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if(resvalue == true){
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for(var i=0 ; i<this.operesult.children.length ; i++){
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this.operesult.children[i].active = false ;
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if(this.operesult.children[i].name == "提示_抢地主"){
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this.operesult.children[i].active = true ;
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}
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}
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}else {
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for (var i = 0; i < this.operesult.children.length; i++) {
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this.operesult.children[i].active = false;
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if (this.operesult.children[i].name == "提示_不抢") {
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this.operesult.children[i].active = true;
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}
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}
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}
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}else if(oper == "lasttakecards"){
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if(sameside == true){
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for (var i = 0; i < this.operesult.children.length; i++) {
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this.operesult.children[i].active = false;
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if (this.operesult.children[i].name == "不要") {
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this.operesult.children[i].active = true;
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}
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}
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}else{
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for (var i = 0; i < this.operesult.children.length; i++) {
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this.operesult.children[i].active = false;
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if (this.operesult.children[i].name == "要不起") {
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this.operesult.children[i].active = true;
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}
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}
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}
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}
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},
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doSelectCard:function(card){
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var existcard = this.selectedcards.find(function(pokercard){
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pokercard.card == card
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});
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if(existcard == undefined){
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this.selectedcards.push(card) ;
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}
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},
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doUnSelectCard:function(card){
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var inx = this.selectedcards.indexOf(card);
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if(inx >= 0){
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this.selectedcards.splice(inx , inx+1) ;
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}
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},
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clean:function(context){
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if(this.catchbtn){
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this.catchbtn.active = false;
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}
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if(this.lastcards){
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this.lastcards.active = false ;
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}
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if(this.operesult){
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this.operesult.active = false ;
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}
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var render = this.playermysql.getComponent("PlayerRender") ;
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render.clean(context) ;
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},
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restart:function(){
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for(var i=0 ; i<2 ; i++){
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this.playerspool.put(cc.instantiate(this.player)); // 创建节点
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}
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/**
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* 费劲巴拉的收集起来,然后又给销毁了,浪费资源!!!
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*/
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this.pokerpool.clear();
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this.minpokerpool.clear();
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for(var inx =0 ; inx<25 ; inx++){
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this.pokerpool.put(cc.instantiate(this.poker)); //牌-背面
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}
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for(var inx=0 ; inx<60 ; inx++){
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this.minpokerpool.put(cc.instantiate(this.poker_min)); //牌-背面
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}
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}
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// called every frame, uncomment this function to activate update callback
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// update: function (dt) {
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// },
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});
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