var beiMiCommon = require("BeiMiCommon"); cc.Class({ extends: beiMiCommon, properties: { // foo: { // default: null, // The default value will be used only when the component attaching // to a node for the first time // url: cc.Texture2D, // optional, default is typeof default // serializable: true, // optional, default is true // visible: true, // optional, default is true // displayName: 'Foo', // optional // readonly: false, // optional, default is false // }, // ... atlas: { default: null, type: cc.SpriteAtlas }, gametype:{ default:null , type : cc.Node }, roomoption:{ default:null , type : cc.Prefab } }, // use this for initialization onLoad: function () { }, init:function(playway){ /** * 需要预先请求 在线人数 */ if(playway){ this.data = playway ; } if(playway.code == "dizhu"){ this.gametype.getComponent(cc.Sprite).spriteFrame = this.atlas.getSpriteFrame("斗地主"); }else if(playway.code == "majiang"){ this.gametype.getComponent(cc.Sprite).spriteFrame = this.atlas.getSpriteFrame("广东麻将"); }else if(playway.code == "poker"){ this.gametype.getComponent(cc.Sprite).spriteFrame = this.atlas.getSpriteFrame("德州扑克"); } } // called every frame, uncomment this function to activate update callback // update: function (dt) { // }, });