var beiMiCommon = require("BeiMiCommon"); cc.Class({ extends: beiMiCommon, properties: { // foo: { // default: null, // The default value will be used only when the component attaching // to a node for the first time // url: cc.Texture2D, // optional, default is typeof default // serializable: true, // optional, default is true // visible: true, // optional, default is true // displayName: 'Foo', // optional // readonly: false, // optional, default is false // }, // ... card : cc.Integer, initcard : { default: null, type: cc.Node }, normal: { default: null, type: cc.Node }, lefttop: { default: null, type: cc.Node }, leftcolor: { default: null, type: cc.Node }, rightbottom: { default: null, type: cc.Node }, rightcolor: { default: null, type: cc.Node }, kingbg:{ default: null, type: cc.Node }, king: { default: null, type: cc.Node }, atlas: { default: null, type: cc.SpriteAtlas } }, proxy:function(data){ this.game = data ; }, // use this for initialization onLoad: function () { this.initcard.active = true ; this.normal.active = false; this.selected = false ; this.kingbg.active = false ; }, setCard:function(card){ this.card = card ; this.normal.y = 0; this.normal.active = false; this.kingbg.y = 0 ; this.kingbg.active = false ; }, unselected:function(){ if(this.selected){ if(this.card >= 52){ this.kingbg.y = 0; }else{ this.normal.y = 0; } } this.selected = false ; }, doselect:function(){ if(this.selected == false){ if(this.card >= 52) { this.kingbg.y = this.kingbg.y + 30; }else{ this.normal.y = this.normal.y + 30; } this.selected = true ; }else{ this.unselected(); } }, order:function(){ let self = this ; var frame , cardframe ; if(self.card < 52){ var cardvalue = self.card+1 ; if(cardvalue % 4 == 0){ frame = this.atlas.getSpriteFrame('方片'); }else if(cardvalue % 4 == 1){ frame = this.atlas.getSpriteFrame('黑桃'); }else if(cardvalue % 4 == 2){ frame = this.atlas.getSpriteFrame('红心'); }else if(cardvalue % 4 == 3){ frame = this.atlas.getSpriteFrame('梅花'); } var src = (self.card - self.card % 4 ) / 4 + 1 + 2; if(src == 14){ src = 1 ; }else if(src == 15){ src = 2 ; } if(self.card % 2 == 0){ cardframe = this.atlas.getSpriteFrame(src); }else{ cardframe = this.atlas.getSpriteFrame('r'+src); } this.leftcolor.getComponent(cc.Sprite).spriteFrame = frame; this.lefttop.getComponent(cc.Sprite).spriteFrame = cardframe; this.rightcolor.getComponent(cc.Sprite).spriteFrame = frame; this.rightbottom.getComponent(cc.Sprite).spriteFrame = cardframe; this.initcard.active = false ; this.normal.active = true ; this.kingbg.active = false ; this.normal.y = 0 ; }else if(self.card == 52){ frame = this.atlas.getSpriteFrame('小王_大'); this.king.getComponent(cc.Sprite).spriteFrame = frame; this.initcard.active = false ; this.normal.active = false; this.kingbg.active = true ; this.kingbg.y = 0 ; }else if(self.card == 53){ frame = this.atlas.getSpriteFrame('大王_大'); this.king.getComponent(cc.Sprite).spriteFrame = frame; this.initcard.active = false ; this.normal.active = false; this.kingbg.active = true ; this.kingbg.y = 0 ; } }, reset:function(){ this.normal.y = 0; this.kingbg.y = 0; this.normal.active = false; this.kingbg.active = false; } // called every frame, uncomment this function to activate update callback // update: function (dt) { // }, });