cc.Class({ extends: cc.Component, properties: { // foo: { // default: null, // The default value will be used only when the component attaching // to a node for the first time // url: cc.Texture2D, // optional, default is typeof default // serializable: true, // optional, default is true // visible: true, // optional, default is true // displayName: 'Foo', // optional // readonly: false, // optional, default is false // }, // ... }, statics:{ decode : function(_base64Str){ var BASE64_MAPPING = [ 'A','B','C','D','E','F','G','H', 'I','J','K','L','M','N','O','P', 'Q','R','S','T','U','V','W','X', 'Y','Z','a','b','c','d','e','f', 'g','h','i','j','k','l','m','n', 'o','p','q','r','s','t','u','v', 'w','x','y','z','0','1','2','3', '4','5','6','7','8','9','+','/' ]; var _len = _base64Str.length; var extra_Zero_Count = 0; /** *计算在进行BASE64编码的时候,补了几个0 */ if(_base64Str.charAt(_len-1) == '='){ //alert(_base64Str.charAt(_len-1)); //alert(_base64Str.charAt(_len-2)); if(_base64Str.charAt(_len-2) == '='){//两个等号说明补了4个0 extra_Zero_Count = 4; _base64Str = _base64Str.substring(0 , _len-2); }else{//一个等号说明补了2个0 extra_Zero_Count = 2; _base64Str = _base64Str.substring(0 , _len - 1); } } var binaryArray = []; for(var i = 0 , len = _base64Str.length; i < len ; ++i){ var c = _base64Str.charAt(i); for(var j = 0 , size = BASE64_MAPPING.length ; j < size ; ++j){ if(c == BASE64_MAPPING[j]){ var _tmp = this._toBinary(j); /*不足6位的补0*/ var _tmpLen = _tmp.length; if(6-_tmpLen > 0){ for(var k = 6-_tmpLen ; k > 0 ; --k){ _tmp.unshift(0); } } binaryArray = binaryArray.concat(_tmp); break; } } } if(extra_Zero_Count > 0){ binaryArray = binaryArray.slice(0 , binaryArray.length - extra_Zero_Count); } var unicode = []; var unicodeBinary = []; for(var i = 0 , len = binaryArray.length ; i < len ; ){ if(binaryArray[i] == 0){ unicode=unicode.concat(this._toDecimal(binaryArray.slice(i,i+8))); i += 8; }else{ var sum = 0; while(i < len){ if(binaryArray[i] == 1){ ++sum; }else{ break; } ++i; } unicodeBinary = unicodeBinary.concat(binaryArray.slice(i+1 , i+8-sum)); i += 8 - sum; while(sum > 1){ unicodeBinary = unicodeBinary.concat(binaryArray.slice(i+2 , i+8)); i += 8; --sum; } unicode = unicode.concat(this._toDecimal(unicodeBinary)); unicodeBinary = []; } } return unicode; }, _toBinary : function(ascii){ var binary = new Array(); while(ascii > 0){ var b = ascii%2; ascii = Math.floor(ascii/2); binary.push(b); } /* var len = binary.length; if(6-len > 0){ for(var i = 6-len ; i > 0 ; --i){ binary.push(0); } }*/ binary.reverse(); return binary; }, _toDecimal : function(binary){ var dec = 0; var p = 0; for(var i = binary.length-1 ; i >= 0 ; --i){ var b = binary[i]; if(b == 1){ dec += Math.pow(2 , p); } ++p; } return dec; } }, // use this for initialization onLoad: function () { }, // called every frame, uncomment this function to activate update callback // update: function (dt) { // }, });