var beiMiCommon = require("BeiMiCommon"); cc.Class({ extends: beiMiCommon, properties: { // foo: { // default: null, // The default value will be used only when the component attaching // to a node for the first time // url: cc.Texture2D, // optional, default is typeof default // serializable: true, // optional, default is true // visible: true, // optional, default is true // displayName: 'Foo', // optional // readonly: false, // optional, default is false // }, // ... setting: { default: null, type: cc.Prefab }, message: { default: null, type: cc.Prefab }, share: { default: null, type: cc.Prefab }, playway: { default: null, type: cc.Prefab }, feedback: { default: null, type: cc.Prefab } }, // use this for initialization onLoad: function () { }, onSettingClick:function(){ cc.beimi.openwin = cc.instantiate(this.setting) ; cc.beimi.openwin.parent = this.root(); }, onMessageClick:function(){ cc.beimi.openwin = cc.instantiate(this.message) ; cc.beimi.openwin.parent = this.root(); }, onShareClick:function(){ cc.beimi.openwin = cc.instantiate(this.share) ; cc.beimi.openwin.parent = this.root(); }, onPlaywayClick:function(){ cc.beimi.openwin = cc.instantiate(this.playway) ; cc.beimi.openwin.parent = this.root(); }, onRecordClick:function(){ cc.beimi.openwin = cc.instantiate(this.playway) ; cc.beimi.openwin.parent = this.root(); }, onFeedBackClick:function(){ cc.beimi.openwin = cc.instantiate(this.feedback) ; cc.beimi.openwin.parent = this.root(); } // called every frame, uncomment this function to activate update callback // update: function (dt) { // }, });