var beiMiCommon = require("BeiMiCommon"); cc.Class({ extends: beiMiCommon, properties: { // foo: { // default: null, // The default value will be used only when the component attaching // to a node for the first time // url: cc.Texture2D, // optional, default is typeof default // serializable: true, // optional, default is true // visible: true, // optional, default is true // displayName: 'Foo', // optional // readonly: false, // optional, default is false // }, // .. playway:{ default: null, type: cc.Node }, }, // use this for initialization onLoad: function () { }, onClick:function(){ let self = this ; var selectPlayway = this.getCommon("SelectPlayway"); let thisplayway = this.playway.getComponent("Playway"); let extparams = { gametype : thisplayway.data.code , playway : thisplayway.data.id } ; this.closeOpenWin(); this.preload(extparams , self); }, createRoom:function(event,data){ let self = this ; this.loadding(); setTimeout(function(){ self.scene(data, self) ; },200); } // called every frame, uncomment this function to activate update callback // update: function (dt) { // }, });