1、清理仓库

This commit is contained in:
贝密游戏
2017-12-21 23:04:13 +08:00
parent eeb1c9e07b
commit b52d442381
1317 changed files with 138642 additions and 0 deletions

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var beiMiCommon = require("BeiMiCommon");
cc.Class({
extends: beiMiCommon,
properties: {
// foo: {
// default: null, // The default value will be used only when the component attaching
// to a node for the first time
// url: cc.Texture2D, // optional, default is typeof default
// serializable: true, // optional, default is true
// visible: true, // optional, default is true
// displayName: 'Foo', // optional
// readonly: false, // optional, default is false
// },
// ...
atlas: {
default: null,
type: cc.SpriteAtlas
},
memo:{
default:null ,
type : cc.Label
},
optionsnode:{
default:null ,
type : cc.Node
},
roomtitle:{
default:null ,
type : cc.Node
},
optiongroup:{
default:null ,
type : cc.Prefab
},
optiongroupitem:{
default:null ,
type : cc.Prefab
},
memonode:{
default:null ,
type : cc.Node
},
createroom:{
default:null ,
type : cc.Node
},
freeopt:{
default:null ,
type : cc.Node
}
},
// use this for initialization
onLoad: function () {
let self = this ;
this.group = new Array();
this.node.on('createroom', function (event) {
/**
* 把参数 汇总一下, 然后转JSON以后序列化成字符串发送 创建房间的请求
*/
var extparams = {} ;
let values = new Array();
for(var inx=0 ; inx<self.group.length ; inx++){
let groupitem = self.group[inx] ;
let value = "" ;
for(var j=0 ; j<groupitem.groupoptions.length ; j++){
let option = groupitem.groupoptions[j] ;
if(option.checked == true){
if(value != ""){
value = value + "," ;
}
value = value + option.item.value ;
}
}
extparams[groupitem.data.code] = value ;
}
/**
* 藏到全局变量里去,进入场景后使用,然后把这个参数置空
* @type {{}}
*/
extparams.gametype = self.data.code ;
extparams.playway = self.data.id;
extparams.gamemodel = "room" ;
/**
* 发送创建房间开始游戏的请求
*/
event.stopPropagation() ;
self.preload(extparams , self) ;
});
},
init:function(playway){
this.data = playway ;
if(this.memo != null && playway.memo!=null && playway.memo!=""){
this.memonode.active = true ;
this.memo.string = playway.memo ;
}else if(this.memonode!=null){
this.memonode.active = false ;
}
if(playway.free == true){
this.freeopt.active = true;
this.createroom.active = false ;
}else{
this.freeopt.active = false;
this.createroom.active = true ;
}
if(playway.roomtitle!=null && playway.roomtitle!=""){
let frame = this.atlas.getSpriteFrame(playway.roomtitle);
if(frame!=null){
this.roomtitle.getComponent(cc.Sprite).spriteFrame = frame ;
}
}
if(this.optiongroup!=null && playway.groups!=null){
for(var inx = 0 ; inx < playway.groups.length ; inx++){
let group = cc.instantiate(this.optiongroup) ;
let playWayGroup = group.getComponent("PlaywayGroup") ;
playWayGroup.init(playway.groups[inx] , this.optiongroupitem , playway.items) ;
this.group.push(playWayGroup);
group.parent = this.optionsnode ;
}
}
}
// called every frame, uncomment this function to activate update callback
// update: function (dt) {
// },
});