1、清理仓库
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var beiMiCommon = require("BeiMiCommon");
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cc.Class({
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extends: beiMiCommon,
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properties: {
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// foo: {
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// default: null, // The default value will be used only when the component attaching
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// to a node for the first time
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// url: cc.Texture2D, // optional, default is typeof default
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// serializable: true, // optional, default is true
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// visible: true, // optional, default is true
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// displayName: 'Foo', // optional
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// readonly: false, // optional, default is false
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// },
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// ...
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setting: {
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default: null,
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type: cc.Prefab
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},
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message: {
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default: null,
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type: cc.Prefab
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},
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share: {
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default: null,
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type: cc.Prefab
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},
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playway: {
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default: null,
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type: cc.Prefab
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},
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feedback: {
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default: null,
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type: cc.Prefab
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}
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},
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// use this for initialization
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onLoad: function () {
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},
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onSettingClick:function(){
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cc.beimi.openwin = cc.instantiate(this.setting) ;
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cc.beimi.openwin.parent = this.root();
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},
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onMessageClick:function(){
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cc.beimi.openwin = cc.instantiate(this.message) ;
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cc.beimi.openwin.parent = this.root();
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},
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onShareClick:function(){
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cc.beimi.openwin = cc.instantiate(this.share) ;
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cc.beimi.openwin.parent = this.root();
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},
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onPlaywayClick:function(){
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cc.beimi.openwin = cc.instantiate(this.playway) ;
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cc.beimi.openwin.parent = this.root();
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},
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onRecordClick:function(){
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cc.beimi.openwin = cc.instantiate(this.playway) ;
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cc.beimi.openwin.parent = this.root();
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},
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onFeedBackClick:function(){
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cc.beimi.openwin = cc.instantiate(this.feedback) ;
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cc.beimi.openwin.parent = this.root();
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}
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// called every frame, uncomment this function to activate update callback
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// update: function (dt) {
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// },
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});
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