1、清理仓库
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80
client/version/chess/assets/module/hall/script/Playway.js
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80
client/version/chess/assets/module/hall/script/Playway.js
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var beiMiCommon = require("BeiMiCommon");
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cc.Class({
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extends: beiMiCommon,
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properties: {
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// foo: {
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// default: null, // The default value will be used only when the component attaching
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// to a node for the first time
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// url: cc.Texture2D, // optional, default is typeof default
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// serializable: true, // optional, default is true
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// visible: true, // optional, default is true
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// displayName: 'Foo', // optional
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// readonly: false, // optional, default is false
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// },
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// ...
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tag: {
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default: null,
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type: cc.Node
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},
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score: {
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default: null,
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type: cc.Label
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},
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onlineusers: {
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default: null,
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type: cc.Label
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},
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scorelimit: {
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default: null,
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type: cc.Label
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},
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atlas: {
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default: null,
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type: cc.SpriteAtlas
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}
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},
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// use this for initialization
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onLoad: function () {
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},
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init:function(playway){
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/**
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* 需要预先请求 在线人数
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*/
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if(playway){
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var frameName = "初级";
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if(playway.level == '2'){
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frameName = "高级"
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}
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this.data = playway ;
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if(playway.shuffle == false){
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this.tag.active = false ;
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}else{
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this.tag.active = true;
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}
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frameName = frameName + playway.skin ;
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this.getComponent(cc.Sprite).spriteFrame = this.atlas.getSpriteFrame(frameName);
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this.onlineusers.string = playway.onlineusers + " 人 " ;
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var min = parseInt(playway.mincoins/1000)+"千" ;
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if(playway.mincoins >= 10000){
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min = parseInt(playway.mincoins / 10000)+"万" ;
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}
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var max = parseInt(playway.maxcoins/1000)+"千" ;
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if(playway.maxcoins >= 10000){
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max = parseInt(playway.maxcoins / 10000)+"万" ;
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}
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this.scorelimit.string = min + "-" + max ;
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this.score.string = playway.score ;
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}
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}
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// called every frame, uncomment this function to activate update callback
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// update: function (dt) {
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// },
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});
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