1、清理仓库
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var beiMiCommon = require("BeiMiCommon");
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cc.Class({
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extends: beiMiCommon,
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properties: {
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// foo: {
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// default: null, // The default value will be used only when the component attaching
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// to a node for the first time
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// url: cc.Texture2D, // optional, default is typeof default
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// serializable: true, // optional, default is true
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// visible: true, // optional, default is true
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// displayName: 'Foo', // optional
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// readonly: false, // optional, default is false
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// },
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// ...
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username: {
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default: null,
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type: cc.Label
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},
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goldcoins: {
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default: null,
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type: cc.Label
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},
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cards: {
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default: null,
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type: cc.Label
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}
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,
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girl:{
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default: null,
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type: cc.Node
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}
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},
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// use this for initialization
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onLoad: function () {
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let self = this ;
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if(this.ready()){
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this.username.string = cc.beimi.user.username ;
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this.pva_format(cc.beimi.user.goldcoins , cc.beimi.user.cards , cc.beimi.user.diamonds , self);
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this.pvalistener(self , function (context) {
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context.pva_format(cc.beimi.user.goldcoins , cc.beimi.user.cards , cc.beimi.user.diamonds , context) ;
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});
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}
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},
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pva_format:function(coins, cards , diamonds , object){
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if(coins > 9999){
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var num = coins / 10000 ;
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object.goldcoins.string = num.toFixed(2) + '万';
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}else{
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object.goldcoins.string = coins;
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}
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object.cards.string = cards + "张" ;
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},
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playToLeft:function(){
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this._girlAnimCtrl = this.girl.getComponent(cc.Animation);
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this._girlAnimCtrl.play("girl_to_left");
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},
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playToRight:function(){
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this._girlAnimCtrl = this.girl.getComponent(cc.Animation);
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this._girlAnimCtrl.play("girl_to_right");
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},
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onDestroy:function(){
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this.cleanpvalistener() ;
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}
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// called every frame, uncomment this function to activate update callback
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// update: function (dt) {
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// },
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});
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